Pog editor for D2 - beta
I decided to make it a bit easier with pog manipulation, so I've created small program which may help with managing pog textures. It is available here: http://www.descentrangers.com/forum/view...=34&t=3013

I also modified SDLDevil source for usage of 256x256 and 512x512 textures but it is messy ,I can't find out how to display them properly in the editor (it comes out either overstretch or multiplied, my C programming skills are at kinder-garden level and/or the code itself pisses me off too much).

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