[D1X-R 0.60 beta 1 Windows 7] Spreadfire cannon consumes too much energy
#1
In the original DOS version of Descent, the Spreadfire cannon consumes the same amount of energy that the normal laser does: 1/2 point per shot on Hotshot difficulty and up. However, in the current beta of D1X-Rebirth, this cannon consumes twice as much energy.

The Spreadfire cannon consumes the correct amount of energy in D2X-Rebirth (which is, again, the same amount as the laser).
Reply
#2
This was fixed in Reduce D1 spreadfire cost in February 2017. Is it still an issue for you?
Reply
#3
Looks to me like it's working properly in the latest dev version. (Wow ... that thing about two Spreadfire Cannons existing in the code ... I wonder what the story behind that one is. Tongue )
Reply
#4
It's working for me too.
Reply
#5
There is technically an unused spreadfire - RBoTEdit (probably) and the latest DLE (for sure) show it as "Silent Spreadfire"
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)