[D1X-R 0.60 beta 1 Windows 7] Countdown siren starts a bit late
#1
When the player destroys the reactor or boss, a siren sound starts playing a certain amount of time after the countdown starts. Below are the delays that were used in the original DOS games:

Descent: slightly more than 5 seconds
Descent 2: slightly less than 7 seconds

In the current beta, both D1X-Rebirth and D2X-Rebirth are using Descent 2's delay, even though D1X-Rebirth should be using Descent's delay.
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#2
Was this correct in 0.58.1-d1x?  The relevant code looks to be unchanged since then.  I see in the history that zico changed the siren implementation in tags/0.56-d1x-116-g4b1faafc15b19185b1303b5f977d32d14f6b1a7c (Handling Controlcen countdown Descent2-way to make code more similar but more importantly to avoid issues in Multiplayer levels which do not even have a Controlcen type Station causing the game get stuck in an infinite loop; Fixed small issue parsing killreactor command in Multiplayer), which sounds like it could be the cause.  That would have appeared after 0.56-d1x, so 0.57-d1x would be the first affected release.
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#3
I just tried D1X-Rebirth 0.58.1; it also uses Descent 2's delay.
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#4
Since this was a side effect of a more invasive change to fix a real bug, reverting it is not an option. In what way does this affect gameplay such that the delay "should" be reverted to Descent 1?
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#5
In that case, it's fine to leave it as it is, since it has no impact on gameplay and doesn't really sound "wrong."
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