Zico
I wonder what is best solution to deal with inconsistency and lag.
I'm aware that increasing amount of packets isn't a solution...it maybe went too far in 57 since some people who could host a game for 8 before can't do it now without problems like big score differences(which shouldn't happen in 57? or I just misread something)
I know I was among those who were trying to convince you to that host authoritative solution... however I have some doubts. I'm afraid that it may split community based on location because playing with ping like 250 and enjoying the game at the same time wont be possible any more unless we had dedicated servers which is not going to happen.
I remember bugs and inconsistency in 56 but that time pretty much everyone could host big games.
I don't know, peer to peer or host authoritative but in second case it would be hard to find person with really stable and fast connection to play 6 or more players smooth game.
Maybe some mixture of 2 could work better, something like general less accurate positioning and scoring being handled by the host based on players position - once they move closer more packets go between them in p2p fashion...
I just thought if you would take some good stuff from 56 and some from 57 it would be perfect somewhere between I mean like a bit less bandwidth demanding from host but still accurate... two opposite goals for host authoritative protocol , I know.
I wonder what is best solution to deal with inconsistency and lag.
I'm aware that increasing amount of packets isn't a solution...it maybe went too far in 57 since some people who could host a game for 8 before can't do it now without problems like big score differences(which shouldn't happen in 57? or I just misread something)
I know I was among those who were trying to convince you to that host authoritative solution... however I have some doubts. I'm afraid that it may split community based on location because playing with ping like 250 and enjoying the game at the same time wont be possible any more unless we had dedicated servers which is not going to happen.
I remember bugs and inconsistency in 56 but that time pretty much everyone could host big games.
I don't know, peer to peer or host authoritative but in second case it would be hard to find person with really stable and fast connection to play 6 or more players smooth game.
Maybe some mixture of 2 could work better, something like general less accurate positioning and scoring being handled by the host based on players position - once they move closer more packets go between them in p2p fashion...
I just thought if you would take some good stuff from 56 and some from 57 it would be perfect somewhere between I mean like a bit less bandwidth demanding from host but still accurate... two opposite goals for host authoritative protocol , I know.