06-23-2011, 12:22 PM
Having light on both side of one face just is a problem of the vertex lighting. If there's only a two-dimensional wall it only has four vertecies for each side. So if one side lights up, the other side does, too. This is the same problem with doors and until I define at least 8 vertecies for ONE segment/cube, I cannot fix this properly.
Not having any visibility check makes the issue even worse of course.
But still this is unrelated to the major issue that light passes even through three-dimensional obstacles as if matter does not influence light at all. If a light source lights up a verttex only the distance to this is checked - not if anything is in it's path.
Not having any visibility check makes the issue even worse of course.
But still this is unrelated to the major issue that light passes even through three-dimensional obstacles as if matter does not influence light at all. If a light source lights up a verttex only the distance to this is checked - not if anything is in it's path.
The greatest pleasure in life is to do what people say you cannot do.
Uhm... Honey, there's a head in the toilet!
Uhm... Honey, there's a head in the toilet!