Poll: This project ...
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ROCKS!
87.74%
136 87.74%
is so cool, I would make a donation!
8.39%
13 8.39%
is okay.
3.23%
5 3.23%
is a waste of time!
0.65%
1 0.65%
Total 155 vote(s) 100%
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What do you think about DXX-Rebirth
This so rocks! I have been missing this game for some time and just found the DXX-Rebirth...wow! Totally awesome to be able to play this game again! Thank You!!!! Big Grin
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Now that you've started merging the codebases and stuff like D1 boss AI in D2 is possible, do you think you can bring back the D1 exit sequences to D2 too?

That would make me the happiest panda in the world Big Grin
I'm Xfing from Descent BB.net.

D1,5 in progress. Drop by here to find out more.
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It's possible, but not a very high priority, since that's mostly cosmetic.
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Cosmetic it may be, but it would add a whole another layer of immersion, not to mention advanced possibilities for level designers.
I'm Xfing from Descent BB.net.

D1,5 in progress. Drop by here to find out more.
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Speaking of - what about briefings with rotating robot models, only supported by D1 at the moment? Now that would kick inordinate amounts of ass!
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D1,5 in progress. Drop by here to find out more.
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Briefings with rotating robot models are supported in Descent 2 and have been for as long as I can remember. They do require that you install the correct supporting files, though. If you don't, some functionality may be skipped.
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(11-10-2017, 02:40 AM)Kp Wrote: Briefings with rotating robot models are supported in Descent 2 and have been for as long as I can remember.  They do require that you install the correct supporting files, though.  If you don't, some functionality may be skipped.

Really? I've only ever heard people say that it's not supported by D2 at all, since it uses movie files to simulate those briefings. Mind telling me more about this? I'm wicked curious.

To make myself clearer - I'm talking about making briefings of all available robots in this fashion, be it D1 or D2 ones. Posting a discussion from a few years back to show you the conclusions:
http://www.descentbb.net/viewtopic.php?f=22&t=20400
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I misunderstood you before. Yes, the Descent 2 robot briefings appear to be movies that happen to look like robots, rather than being generated directly from robot data. However, if the Descent 1 code can do it, then we still have everything we need. With the source unification (mostly) complete, the code is even fairly accessible in Descent 2.
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That would be quite something. The D1,5 mission is still years away from completion, but I had already resigned myself to making static robot shot slides for robot briefings. Making briefings with robot models in motion like in D1 would be an amazing feature to have. That would of course sacrifice the mission's vanilla compatibility, but there is very little reason to play vanilla when Rebirth is a thing anyway Big Grin
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D1,5 in progress. Drop by here to find out more.
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On reading the code, Descent 2 supports this as-is, but only if EMULATING_D1 is true. This is true when reading a D1 mission, and false when reading a D2 mission. The briefing parser is a mess, but in principle it shouldn't be that hard to modify it so that a D2 mission can use a new directive to use this one D1 feature, while leaving everything else in D2 mode. With a bit of care, it would probably be possible to have the new directive skip over a nearby movie directive, if you wanted to be able to use a legacy robot-movie when the new feature is not understood. As I understand your use case, there's no need for that, since your problem is that there are no acceptable movies, so you need access to a game-generated polymodel. A basic implementation of the new directive would mean that users who run an unaware build would simply get no robot of any kind (but would still get the briefing text). Would that be sufficient for your use?

Could you link to a sample mission that ought to have one of these new robot briefings? It would ease my testing of the new directive if I had a briefing that is complete (other than using the new directive). In particular, having the briefing file already unpacked so I can add the new directive would be convenient.
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