Problem 1: In multiplayer, the player's ship orientation does not match visually where they are actually aiming. The ship visuals jump around a bunch and it looks really weird.
Here's a recording of the client, holding down 2 keys: turn left, and shoot:
https://youtu.be/UYsXlmUEBcg
It does this for any direction you turn or rotate.
Problem 2: Sometimes the server's ship is invisible. This is especially problematic for anarchy games. I don't know why it is sometimes invisible and sometimes not. I haven't tested any variables.
This applies to both D1 and D2.
The last build I tried without these problems was 209, back in December. I stepped away from the game for 3 months, and noticed them on build 320. I haven't gone through history to find out when they started exactly, but it was some time between 209 and 320.
Here's a recording of the client, holding down 2 keys: turn left, and shoot:
https://youtu.be/UYsXlmUEBcg
It does this for any direction you turn or rotate.
Problem 2: Sometimes the server's ship is invisible. This is especially problematic for anarchy games. I don't know why it is sometimes invisible and sometimes not. I haven't tested any variables.
This applies to both D1 and D2.
The last build I tried without these problems was 209, back in December. I stepped away from the game for 3 months, and noticed them on build 320. I haven't gone through history to find out when they started exactly, but it was some time between 209 and 320.