[DXXR v0.57.3 Windows 8] 4x multisampling causes energy gauge artifacts
#1
Game: D1XR and D2XR v0.57.3 and newer (I tested all versions from v0.55.1 to v0.58.1.)
OS: Windows 8 64-bit
Video card: Nvidia GeForce GTX 660M
Display: 1366 x 768 laptop, 1920 x 1080 TV (The bug affects both.)

Screenshot: d2xr-v0.57.3-in-game-4x-msaa.png

With 4x multisampling enabled at certain resolutions, I can see some minor visual artifacts on the energy gauges. This is most visible in cockpit mode; status bar mode only shows a subtle, colored rim around the energy and afterburner gauges (yellow on energy, red on afterburner). The bug seems to occur only when the game's window height is 900 or less. Both fullscreen and window mode are affected.

These resolutions show the bug:

1600 x 900
1440 x 900
1366 x 768
1360 x 768
1280 x 800
1280 x 768
1280 x 720
1280 x 600
1152 x 864
1024 x 768
800 x 600
720 x 480
640 x 480
640 x 400
512 x 384
400 x 300
320 x 240
320 x 200

These resolutions do not show the bug:

1920 x 1080
1680 x 1050
1600 x 1200
1400 x 1050
1280 x 1024
1280 x 960
Reply


Messages In This Thread
[DXXR v0.57.3 Windows 8] 4x multisampling causes energy gauge artifacts - by Ryusei117 - 11-07-2013, 02:21 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)