[D2 v1.2 DOS] Flash Missile white out
It's worth to compare that, yes. I know D1X added more brightness steps from 8 to 16. So you can make the game brighter than the original but it should not go lower actually.
If there's a factual difference I'd say this is related to how the effect is done in OpenGL.

When comparing tho I would however recommend to also compare DOSBox to running the game natively. I could not find out DOSBox having configs for Brightness or Contrast but it's worth to note if we talk about the same base here. I doubt there is much to find but if we are going splitting hairs again, I'd say it woul dbe best to leave DOSBox OUT of the picture to make sure we get an actual reference.
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Re: [D2XR v0.58.1] Flash Missile white out - by zico - 08-13-2013, 11:04 AM

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