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  multiplayer levels
Posted by: damaster - 03-09-2019, 10:51 PM - Forum: Multiplayer Outpost - Replies (2)

Hello,
I've just installed rebirth for the first time in about 10 years.   I'm playing multiplayer with my brother, but I do not see the multiplayer levels as an option.  I've installed a bunch of add-on's as well but when hosting a game I can only choose "Level 1-24".  

Is there a way to choose other levels with rebirth?


  I'm writing Yet Another HAM Editor For Descent II. aaa
Posted by: InsanityBringer - 02-20-2019, 07:45 PM - Forum: General - Replies (45)

Well it's as the topic title says. Using things I learned from writing my command line tool, I'm now revising my ancient incomplete graphical HAM editor to be a complete product and be much easier to use than it's ever been before. At the moment, I've written a new method of importing and changing around models that make it easy to swap models around while retaining the right guns, managing the object bitmap table, and so on. Individual editors have been improved, and enumerated combo boxes are now used to make it easy to see what the formerly cryptic IDs correspond to, as is the case in my data compiler. Most of these new convenience features are fully implemented at this point, so it's just a matter of testing and getting everything in the UI hooked up properly. Save me...

There's not much to look at, but here's a few pics
[Image: vnmCDJ4.png]
[Image: t0wV4yU.png]
[Image: pXGGgAe.png]


  [D2X-Rebirth] Game crashes on certain levels of fanmade level pack "The Enemy Within"
Posted by: bkroo - 02-20-2019, 04:11 AM - Forum: Bugs - Replies (8)

Sorry, I'm aware "The Enemy Within" does some strange stuff with mapping that would be a no-no with the DOS version of Descent, but it used to work on D2X-Rebirth as far as I know. The latest build 04-14-18 exhibits these issues (apparently in both single and multiplayer, Windows version):

• Start level 1, game crashes shortly after you make visual contact with the enemy. Crashes with an error message:
* "similar\main\robot.cpp:103: begin 4294967231 past 00e07980 end 1600 "robot_joints"". Crashes 100% of the time when you do this, and it was only a recently introduced issue as build 01-17-18 does NOT crash in this way.

• Start level 23, game displays black screen, hard crashes the game without error message, game simply closes. This apparently has been an issue since 0.58.1.

I realize this is a fan mission pack so it can't be guaranteed to work compared to the base game for D1 and D2... but if there's any way to get it working again that'd be great! I don't think it technically takes advantage of any of the wackier D2X-XL specific map stuff and I remember it working in an earlier version, but I could be mistaken for level 23.

Other various minor issues in the latest build of 04-14-18:

• Movies and robot previews do not work in Descent 2 for the standard missions (again, a recent issue, works in build 01-17-1Cool.
• Thief bot sometimes acts unusual in 2 player co-op, tends to not move the way it does in single player (it often seems to get "stuck" in one place making it easier to hit"), doesn't always do this on every level though.
• [feature request] Some player missions include their own ham/sng/txb files and to use them properly seems to require manually renaming them to override the ones for Descent/Descent 2 if modded weapons are part of the fanmade missions. DXX-Rebirth handles these modded weapons fine, but is it possible to check for filename .ham/.txb that match the same mission you're playing before using the Descent standard ones?


  Downloaded Missions
Posted by: Zulu - 02-05-2019, 09:40 PM - Forum: General - Replies (8)

Hello everyone,
Newest of all noobies here and have just discovered Dxx-rebirth and think it's absolutely fantastic.  Big Grin

I've also found the mission database and have downloaded a mission that looks good, but it comes in the form of a zip file which contains two files: a .hog file and a .mn2 file.
How do I use these files to run the mission in Descent 2 please.?

I apologise in advance for the much eyebrow raising and tutting.


  Mouselook lag
Posted by: deuxsonic - 01-26-2019, 08:24 PM - Forum: Bugs - Replies (4)

I recently started playing Rebirth again after many years and I'm wondering if there is a way to make the mouse movement more responsive. Even with the mouse sensitivity for turn and pitch seemingly maxed, it makes movements more significant but still feels like there is considerably more lag than I remember.


  Questions about DXX Rebirth for possible PS1 add-on
Posted by: deuxsonic - 01-26-2019, 07:16 PM - Forum: Developers Corner - Replies (6)

Hi,

I am wondering about the feasibility of recreating the gameplay of Descent 1 PS1/Descent Maximum (Descent 2 PS1) in DXX Rebirth as an add-on for each game. The colored lighting is already present in the port, so the remainder would be giving menus and each level the waveform audio of the PS1 for music, robot briefings, and mine briefings, replacing the mine exit sequence with the appropriate video for the level, and replacing the intro and outro briefings for Descent 1 with the video versions.

I can utilize any format needed to get them into the game by transcoding with FFMPEG (they currently exist as uncompressed AVIs and FLAC), but a format more widely used and efficient than Interplay's MVE for video would be easier, such as Vorbis for audio and Theora for video, or what DXX has support for essentially.

So I guess the starting point is what audio and video formats does DXX Rebirth support and how much work would be involved to do these swaps?


  could not input caps lock as slide left or any other key
Posted by: robanator2018 - 01-26-2019, 01:24 AM - Forum: Suggestions - Replies (1)

I suggest that it is added so that you can use caps lock as a key for sliding left, I used to use it in the original descent version for sliding left...I actually had to remap it in the registry to left shift so it wouldn't act as a toggle(in dosbox) as for the option of using it in d1xx i was not able to use it...thanx

I used a sidewinder to play descent on kali but i always used keys for sliding my controls were
f= accelerate
v= reverse
caps lock= slide left
tab= slide up
Rshift= slide down
space= slide right
q=bank left
e= bank right
a= flare
s= fire primary
d= fire secondary
w= map
I didn't use anything on the joystick except for pitch...heh it's confortable once you get used to it...i both love and hate the mouse tweaks. ..it's like owning a space orb..i used one on kali back in the 90's  and everyone thought of that as 'cheating' atleast i'm comfortable with keys Smile


  Project status?
Posted by: roncli - 01-22-2019, 01:39 AM - Forum: Developers Corner - Replies (10)

Hey guys. o/  Seriously?  I didn't have an account on here yet???? Tongue

I was wondering if there was some kind of project status site for Rebirth?  I am curious what the roadmap looks like for 0.60 and beyond (I see SDL2 is happening, sweet!).  Is that kind of information public anywhere?


  Rebirth getting weird control types and changing HOG files
Posted by: LightWolf - 12-22-2018, 08:28 AM - Forum: Bugs - Replies (28)

(This is in the 4/14 XP build)

Sometimes I will get an error "Unknown control type 5 in object 0". I don't even know what this means.
The weirder part is that every single attempt to play afterward will report a file mismatch until I recopy the files.

EDIT: After looking at the code, apparently the object is "slewing" (whatever that is) in the first error, which isn't checked for if 'RELEASE' is defined. I should note that the error never occurs on my (the host's) end.


  CTD if not exit mine in multiplayer
Posted by: Ninjared - 12-06-2018, 10:01 AM - Forum: Bugs - Replies (4)

In a multiplayer game, any time I die from not making it out the exit before the reactor time expires, I get the following error immediately after loading the next level:


Error: "similar\main\object.cpp:1778: object_move_one: error: Unknown control type 5 in object 0, sig/type/id = 0/4/0"


Note: Sometimes the first number is 1722 instead of 1778. And sometimes the first number of "#/4/0" is different.

This happens in all game modes, all campaigns, regardless of server settings. If I make it out of the mine in time, the error does not occur. I networked 2 players into the same game, blew up the reactor, then had one exit the mine, while the other stayed to die.
-If the host exits the mine, the host continues to the next level. Any client that doesn't exit receives the error.
-If the host doesn't exit the mine, all players receive the error.

Builds that gave me the error:
D1X v0.60 - 04-14-18
D1X Current Clone
D2X v0.60 - 04-14-18
D2X Current Clone

Both v0.58.1 builds did not give the error. 
I produced this error in Windows 7. I did not test any other OS.

This is obviously very troubling, considering it breaks the game for any player who doesn't exit the mine in time. If you need me to do any additional testing, please let me know.