Welcome, Guest
You have to register before you can post on our site.



Search Forums

(Advanced Search)

Forum Statistics
» Members: 634
» Latest member: uroztanczowa0018
» Forum threads: 1,001
» Forum posts: 11,932

Full Statistics

Online Users
There are currently 59 online users.
» 0 Member(s) | 59 Guest(s)

Latest Threads
D1x D2x Mission menu orde...
Forum: Suggestions
Last Post: Kp
4 hours ago
» Replies: 5
» Views: 80
linux 0.58.1-1 'joystick'...
Forum: General
Last Post: PsychotropicDog
Yesterday, 06:55 PM
» Replies: 4
» Views: 59
D2X (in .MN2 file) type =...
Forum: Suggestions
Last Post: Kp
12-14-2017, 04:43 AM
» Replies: 1
» Views: 55
Hardcoded damage cap on h...
Forum: General
Last Post: Descender1032
12-07-2017, 01:31 AM
» Replies: 2
» Views: 288
Create toggling between b...
Forum: Suggestions
Last Post: Descender1032
12-03-2017, 11:16 AM
» Replies: 0
» Views: 149
[nightly builds] No point...
Forum: Bugs
Last Post: Kp
12-02-2017, 04:39 AM
» Replies: 1
» Views: 206
[nightly builds] Laid bom...
Forum: Bugs
Last Post: Kp
12-02-2017, 04:35 AM
» Replies: 1
» Views: 155
The Official DXX-Rebirth ...
Forum: General
Last Post: A Future Pilot
11-29-2017, 08:46 PM
» Replies: 166
» Views: 52,979
What do you think about D...
Forum: General
Last Post: Descender1032
11-27-2017, 10:58 AM
» Replies: 207
» Views: 57,424
Descent 1/2 back on gog.c...
Forum: General
Last Post: Kp
11-26-2017, 08:15 PM
» Replies: 5
» Views: 440

Information D2X (in .MN2 file) type = anarchy Denies to launch a MultiPlay game in CTF/COOP/ROBOA
Posted by: hengyn45 - 12-13-2017, 07:55 PM - Forum: Suggestions - Replies (1)

When we set type = anarchy in the .MN2 file (so as not to have it in the Singleplayer maplist of course)
->>>D2x refuses to launch the map in CTF or COOP or ROBOA! Dang
But D1X allows it

Can you, please, change that? Thanks by advance !
postscriptum: by "can you change that" I mean, could you do away with this pb on D2X?^^ so we can have a singleplayer menu without MP MPCTF MPROBOA MPHOARD maps, and would avoid me to swap every type = anarchy I  had set to type = normal

Attached Files Thumbnail(s)

Information D1x D2x Mission menu order SYMBOL/NUMBER/LETTER
Posted by: hengyn45 - 12-13-2017, 06:30 PM - Forum: Suggestions - Replies (5)

From DXX v.58.1 letter order in mission menu has changed,compared to previous versions, now symbols are after letters, it was an error to do that beacause to have a quick'n'easy to read list Its necessary to change titles with parenthesis or other symbols or numbers...
(for example I rename maps to have a clearer list like this :

[CPGN]D2: Vertigo
[CPGN]Krillidian Krusade
[x27]Fight for your life!
|CTF|Avenger CCTF
|CTF|Chaos theory |x6
|CTF-S|Cordelia shaker
|MP|Dedi-serv. pack1 |x24
|MP-R|Unauthorized wpn museum
Standalone missions etc...)
...and now standalone missions without nomenclature are at the begin of the list rather than at the end...it is wise to have the symbols and numbers at the beginning of the list and not the opposite in order to have a clear and logical sorting of the missions menu.

  Can you roll back this change plz?
or make it possible to change menu sorting? -> for exemple with a line in the .ini file alike menusort=0 for have symbols in first or =1 to have letters in first...it would be really appreciated ^^


Attached Files Thumbnail(s)

  linux 0.58.1-1 'joystick' program not working as desired
Posted by: PsychotropicDog - 12-13-2017, 05:26 PM - Forum: General - Replies (4)

Using relabsd can make a 3D mouse appear as a joystick, and it works well enough playing NeonSXZ through Steam.

xinput shows it as:
"relabsd: 3Dconnexion SpaceMouse Pro"

Perhaps there is a problem with that name?

Ubuntu MATE 17.10
Installed D1X-Rebirth through synaptic
added pig hog sc-55 hires to ~/.d1x-rebirth

I wanted to use 2 'joysticks' - a real one and my faked one, it is not getting the axes for the faked one though it is reading the buttons.

  Hardcoded damage cap on homers in D2?
Posted by: Descender1032 - 12-06-2017, 01:06 AM - Forum: General - Replies (2)

I've noticed that if you mess around in the HAM and give a robot the player homing missile as its weapon, it'll only do 30 shield damage to you upon direct hit. In Descent 1, the super hulks' homing missiles did 43 on direct hit. Strangely enough, the homing missile has for all other intents and purposes remained the same - if you fire it at a wall point blank, in both games it'll do 31-33 shield damage to you, and in both games it will take around 5-6 of those to dispose of a red hulk (in fact it's usually 1 missile less in D2, go figure). So is there some sort of hard-coded filter that caps the damage one can take from a homing missile to 30? I saw no such value in descent2.ham anywhere, so I have no idea what it could be. Tested both in Rebirth and DOSBox vanilla.

  Create toggling between built-in and addon music
Posted by: Descender1032 - 12-03-2017, 11:16 AM - Forum: Suggestions - No Replies

Currently there is only a single option in Rebirth that encompasses both built-in music and addon music from say, dxa files. That makes addon music take precedence over built-in tracks. It would be nice to be able to switch between music built into the HOG file (MIDI songs) and addon music (DXAs or SNGs), for example Descent 2's regular 4 midis vs its CD soundtrack. Is there already a way to do it other than just removing the SNG archive from the directory?

  [nightly builds] No points awarded for killing robbots by ramming into them
Posted by: Descender1032 - 12-01-2017, 12:28 AM - Forum: Bugs - Replies (1)

Another thing I've noticed, in the nightly I'm playing (it's a version from mid October I believe), I don't get points for ramming into robots. It happens quite frequently ith ITDs, and I remember that both vanilla and earlier versions of Rebirth awarded you the regular score for disposing of robots in this manner.

Robot deaths from the player ship exploding still register points as they should, the only problem is ramming into robots.

  [nightly builds] Laid bombs don't rotate
Posted by: Descender1032 - 12-01-2017, 12:25 AM - Forum: Bugs - Replies (1)

Since I updated to one of the nightlies, I noticed that proximity bombs and smart mines laid either by the player or some robots don't rotate in the air like they did in the vanilla game. Instead they sit awkwardly still or rotate at greatly diminished rates, frame by frame, which makes it look choppy. Was this an intentional aesthetic choice or is it just some buggy side effect?

Smile Descent 1/2 back on gog.com
Posted by: derhass - 11-24-2017, 09:56 PM - Forum: General - Replies (5)

No idea what exactly happened, but Descent 1 & 2 are back on gog.com:

so there is the option again to get the game data legally and convenient as digital download (hopefully with parallax getting their fair share).

  Headless Server
Posted by: thehack - 11-18-2017, 02:52 PM - Forum: Multiplayer Outpost - Replies (4)

I would like to build a headless linux server that will run d1x-rebirth and d2x-rebirth.  I am looking for any instructions anyone might have.  I already have a debian game server running and have installed both packages of rebirth.  Now I am looking for the command structure to automatically start a game and then register it with the tracker.  Thanks in advance.

  Just saying hello - Also, a small plug
Posted by: Hunter - 11-17-2017, 07:42 AM - Forum: General - Replies (2)

Hello everyone! I just wanted to rear my ugly head in here. Some of you may know me from other sites and the Descent 3 community.

About a year ago I launched a website called Descent Files, which is basically an archive/file-manager type site containing levels, mods, music and more for all of the Descent titles. The goal of the project was to store all of the community creations from the past two decades in one place - mainly to prevent them from being lost when certain sites go down. Another of my sites, FreeSpace Files (formerly FreeSpace 2 Sector) has been serving this same purpose for the better part of 17 years for the FreeSpace community, and I do have a site for Descent 3 which has been running separately for quite a few years too - But up until last year there wasn't a site for the rest of the games.

At the moment the site contains nearly every level from the classic days along with tools, mods, editors, music and images. I've filled it up with as much content as I can find, but there is still a lot out there to locate and the screenshots section is also barren at the moment. If you have some good screenshots from Descent 1, Descent 2 etc please load them onto the site. All you need to do is register an account and upload into the right folders. If you upload to the wrong area, I can easily move it around later. I would welcome any suggestions and additions you may have. ALL Descent related content is welcome, so if you have something that isn't on the site - please upload it! Hotlinking is also permitted from any location.

Files are automatically approved, so please double check you have everything in order before uploading. Regular users can only upload - they cannot move or delete files.

Check it out @ https://sectorgame.com/descentfiles/

Thankyou for all your hard work on the DXX Rebirth project, it's for people like you that this site was created. Smile