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DXX-Rebirth Tracker
Forum: Multiplayer Outpost
Last Post: A Future Pilot
4 hours ago
» Replies: 84
» Views: 39,712
Forum: General
Last Post: alexathomson
8 hours ago
» Replies: 0
» Views: 5
multiplayer levels
Forum: Multiplayer Outpost
Last Post: Blarget2
04-21-2019, 10:37 PM
» Replies: 2
» Views: 283
I'm writing Yet Another H...
Forum: General
Last Post: LightWolf
04-21-2019, 08:00 PM
» Replies: 45
» Views: 2,382
Amiga 68k port (RTG)
Forum: Developers Corner
Last Post: Kp
04-20-2019, 04:22 PM
» Replies: 3
» Views: 135
Multiplayer player ship v...
Forum: Bugs
Last Post: Ninjared
04-16-2019, 05:52 AM
» Replies: 5
» Views: 162
Playing with low quality ...
Forum: General
Last Post: cheater
04-15-2019, 11:39 PM
» Replies: 0
» Views: 64
FPS Counter movable in 0....
Forum: General
Last Post: ScottBeer
04-15-2019, 08:34 PM
» Replies: 7
» Views: 2,936
Mac D1 sounds contain cli...
Forum: Bugs
Last Post: Hunter
04-09-2019, 10:48 AM
» Replies: 32
» Views: 14,123
[d1x/d2x 0.60 beta 2 - Wi...
Forum: Bugs
Last Post: Kp
04-07-2019, 06:05 PM
» Replies: 35
» Views: 4,139

Posted by: alexathomson - 8 hours ago - Forum: General - No Replies

Reckon helps its users to maintain computerized documentation of financial details of business efficiently. Daily monetary tasks such as accounting inventories, payroll, tax filing, budgeting, invoicing and reconciliation of bank statements are carried by Reckon quickly and efficiently without much burden on accountants and bookkeepers. But sometime users may face some minor or major technical problems which can be sorted out easily by contacting Reckon Support Toll-free Number. If you are really looking for flawless solutions from professionals of Reckon then do not waste time and contact quickly at Reckon Technical Support Number and get Quick response.

  Playing with low quality textures / lighting?
Posted by: cheater - 04-15-2019, 11:39 PM - Forum: General - No Replies

Hi, is it possible to tune DXX so that it has the same look as the original software renderer? By this I mean no resampled textures, and the same kind of lighting as the original renderer. Thanks.

  Amiga 68k port (RTG)
Posted by: Novacoder - 04-15-2019, 01:26 AM - Forum: Developers Corner - Replies (3)

Thought some of you guys might be interested to see my latest port of v0.58.1 to Amiga 68k using the SDL library I hacked together Wink


Thanks for the work on DXX Rebirth, great source port and very easy to get working on other platforms using the SDL.

  Multiplayer player ship visuals messed up
Posted by: Ninjared - 04-12-2019, 08:50 PM - Forum: Bugs - Replies (5)

Problem 1: In multiplayer, the player's ship orientation does not match visually where they are actually aiming. The ship visuals jump around a bunch and it looks really weird.

Here's a recording of the client, holding down 2 keys: turn left, and shoot:
It does this for any direction you turn or rotate.

Problem 2: Sometimes the server's ship is invisible. This is especially problematic for anarchy games. I don't know why it is sometimes invisible and sometimes not. I haven't tested any variables.

This applies to both D1 and D2.

The last build I tried without these problems was 209, back in December. I stepped away from the game for 3 months, and noticed them on build 320. I haven't gone through history to find out when they started exactly, but it was some time between 209 and 320.

  Midi device selection
Posted by: xlastovi - 04-03-2019, 08:02 PM - Forum: General - No Replies


problem with MIDI music on Windows was essential for me, I could not use DXX-Rebirth. So I accepted the challenge and went to fix it. I wasted about 12 hours on the problem as I was unlucky and got confused with source code. I thought the music was played through SDL_mixer, which is false. Then I thought SDL_mixer is compiled from source and I compiled the software only to realize it is not.

In the end it is only one number, a single byte deciding which MIDI device to use.

In common/misc/hmp.cpp change MIDI_MAPPER to a MIDI device number. There are numbered from zero and 0 = Windows software synth.

For users, I have available a patched executable of 0.58.1.

  duplicate automap screenshots
Posted by: gkizior - 04-02-2019, 04:43 AM - Forum: Bugs - Replies (1)

At ./d1x-rebirth_v0.58.1-src/main/automap.c, line 572, where PRINTSCREEN causes a screenshot, there needs to be a conditional to prevent duplicate screenshots.
  if (event->type == EVENT_KEY_COMMAND)

around the body of the code (before "return 1", that is).

  ifdef NDEUBG bug
Posted by: gkizior - 04-02-2019, 04:18 AM - Forum: Bugs - Replies (1)

In ./d1x-rebirth_v0.58.1-src/main/render.c, 2 #ifdef's are mis-spelled.
line 1706 and line 2005.
They read #ifndef NDEUBG, but should read #ifndef NDEBUG.

  Cannot find my post
Posted by: xlastovi - 03-24-2019, 08:56 PM - Forum: General - Replies (2)


I replied to one thread about a week ago and my post disappeared?
Or is my memory so bad I wrote a reply and then did not send it...

  Recommendations for Best Custom Single Player Levels for Descent 1 and 2?
Posted by: Master O - 03-21-2019, 06:35 PM - Forum: General - No Replies

As everyone well knows, Doom, its sequels, and its cousins (Heretic, Hexen, Strife), have 20+ years of custom single-player levels designed for them. So what are some great single-player levels for Descent 1 and 2 that you guys recommend??

  multiplayer levels
Posted by: damaster - 03-09-2019, 10:51 PM - Forum: Multiplayer Outpost - Replies (2)

I've just installed rebirth for the first time in about 10 years.   I'm playing multiplayer with my brother, but I do not see the multiplayer levels as an option.  I've installed a bunch of add-on's as well but when hosting a game I can only choose "Level 1-24".  

Is there a way to choose other levels with rebirth?