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Latest Threads
Oldest supported OS X ver...
Forum: General
Last Post: drzeissler
11-20-2019, 05:54 PM
» Replies: 19
» Views: 8,500
Mac OS compile?
Forum: Developers Corner
Last Post: mast4461
09-24-2019, 03:03 PM
» Replies: 8
» Views: 3,598
Recommendations for Best ...
Forum: General
Last Post: Master O
09-18-2019, 02:20 AM
» Replies: 4
» Views: 1,949
d1x-rebirth and d2x-rebir...
Forum: General
Last Post: Master O
08-29-2019, 01:35 PM
» Replies: 8
» Views: 5,704
Rebirth getting weird con...
Forum: Bugs
Last Post: OldSaltyGamer
07-24-2019, 04:08 AM
» Replies: 28
» Views: 4,374
Pending projects
Forum: Developers Corner
Last Post: Blarget2
06-23-2019, 08:48 PM
» Replies: 5
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[Website] Can't access fo...
Forum: Bugs
Last Post: Kp
06-18-2019, 12:31 AM
» Replies: 2
» Views: 1,109
What do you think about D...
Forum: General
Last Post: ElliotDehart
06-15-2019, 07:24 PM
» Replies: 210
» Views: 129,765
Project status?
Forum: Developers Corner
Last Post: Kp
05-30-2019, 01:38 AM
» Replies: 10
» Views: 3,007
DXX-Rebirth Tracker
Forum: Multiplayer Outpost
Last Post: A Future Pilot
04-25-2019, 02:20 PM
» Replies: 84
» Views: 50,357

  Pending projects
Posted by: Kp - 06-13-2019, 04:49 AM - Forum: Developers Corner - Replies (5)

Quick update on current projects:

- I hoped to get some guidebot changes in this week.
- Instead, I spent time chasing down an issue caused by a system library upgrade (new PhysFS behaves a bit differently in a corner case that matters to me), and more time on a report that seems to be an issue with how the user installed the program, rather than a bug in the program itself.
- Hopefully this weekend, the guidebot changes will go in. If they work, they will allow guidebot in cooperative games. This was requested quite a while back, but was rejected at the time because the proposed implementation appeared very likely to desynchronize.

  [Website] Can't access forums from main page
Posted by: LightWolf - 06-11-2019, 04:49 PM - Forum: Bugs - Replies (2)

I can only get here by typing the address in the URL bar thing. There's no link on the main page.

  Playing with low quality textures / lighting?
Posted by: cheater - 04-15-2019, 11:39 PM - Forum: General - No Replies

Hi, is it possible to tune DXX so that it has the same look as the original software renderer? By this I mean no resampled textures, and the same kind of lighting as the original renderer. Thanks.

  Amiga 68k port (RTG)
Posted by: Novacoder - 04-15-2019, 01:26 AM - Forum: Developers Corner - Replies (3)

Thought some of you guys might be interested to see my latest port of v0.58.1 to Amiga 68k using the SDL library I hacked together Wink


Thanks for the work on DXX Rebirth, great source port and very easy to get working on other platforms using the SDL.

  Multiplayer player ship visuals messed up
Posted by: Ninjared - 04-12-2019, 08:50 PM - Forum: Bugs - Replies (5)

Problem 1: In multiplayer, the player's ship orientation does not match visually where they are actually aiming. The ship visuals jump around a bunch and it looks really weird.

Here's a recording of the client, holding down 2 keys: turn left, and shoot:
It does this for any direction you turn or rotate.

Problem 2: Sometimes the server's ship is invisible. This is especially problematic for anarchy games. I don't know why it is sometimes invisible and sometimes not. I haven't tested any variables.

This applies to both D1 and D2.

The last build I tried without these problems was 209, back in December. I stepped away from the game for 3 months, and noticed them on build 320. I haven't gone through history to find out when they started exactly, but it was some time between 209 and 320.

  Midi device selection
Posted by: xlastovi - 04-03-2019, 08:02 PM - Forum: General - No Replies


problem with MIDI music on Windows was essential for me, I could not use DXX-Rebirth. So I accepted the challenge and went to fix it. I wasted about 12 hours on the problem as I was unlucky and got confused with source code. I thought the music was played through SDL_mixer, which is false. Then I thought SDL_mixer is compiled from source and I compiled the software only to realize it is not.

In the end it is only one number, a single byte deciding which MIDI device to use.

In common/misc/hmp.cpp change MIDI_MAPPER to a MIDI device number. There are numbered from zero and 0 = Windows software synth.

For users, I have available a patched executable of 0.58.1.

  duplicate automap screenshots
Posted by: gkizior - 04-02-2019, 04:43 AM - Forum: Bugs - Replies (1)

At ./d1x-rebirth_v0.58.1-src/main/automap.c, line 572, where PRINTSCREEN causes a screenshot, there needs to be a conditional to prevent duplicate screenshots.
  if (event->type == EVENT_KEY_COMMAND)

around the body of the code (before "return 1", that is).

  ifdef NDEUBG bug
Posted by: gkizior - 04-02-2019, 04:18 AM - Forum: Bugs - Replies (1)

In ./d1x-rebirth_v0.58.1-src/main/render.c, 2 #ifdef's are mis-spelled.
line 1706 and line 2005.
They read #ifndef NDEUBG, but should read #ifndef NDEBUG.

  Cannot find my post
Posted by: xlastovi - 03-24-2019, 08:56 PM - Forum: General - Replies (2)


I replied to one thread about a week ago and my post disappeared?
Or is my memory so bad I wrote a reply and then did not send it...

  Recommendations for Best Custom Single Player Levels for Descent 1 and 2?
Posted by: Master O - 03-21-2019, 06:35 PM - Forum: General - Replies (4)

As everyone well knows, Doom, its sequels, and its cousins (Heretic, Hexen, Strife), have 20+ years of custom single-player levels designed for them. So what are some great single-player levels for Descent 1 and 2 that you guys recommend??