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Oldest supported OS X ver...
Forum: General
Last Post: drzeissler
11-20-2019, 05:54 PM
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Mac OS compile?
Forum: Developers Corner
Last Post: mast4461
09-24-2019, 03:03 PM
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Recommendations for Best ...
Forum: General
Last Post: Master O
09-18-2019, 02:20 AM
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» Views: 1,949
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d1x-rebirth and d2x-rebir...
Forum: General
Last Post: Master O
08-29-2019, 01:35 PM
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Rebirth getting weird con...
Forum: Bugs
Last Post: OldSaltyGamer
07-24-2019, 04:08 AM
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Pending projects
Forum: Developers Corner
Last Post: Blarget2
06-23-2019, 08:48 PM
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[Website] Can't access fo...
Forum: Bugs
Last Post: Kp
06-18-2019, 12:31 AM
» Replies: 2
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What do you think about D...
Forum: General
Last Post: ElliotDehart
06-15-2019, 07:24 PM
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Project status?
Forum: Developers Corner
Last Post: Kp
05-30-2019, 01:38 AM
» Replies: 10
» Views: 3,007
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DXX-Rebirth Tracker
Forum: Multiplayer Outpost
Last Post: A Future Pilot
04-25-2019, 02:20 PM
» Replies: 84
» Views: 50,357
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Pending projects |
Posted by: Kp - 06-13-2019, 04:49 AM - Forum: Developers Corner
- Replies (5)
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Quick update on current projects:
- I hoped to get some guidebot changes in this week.
- Instead, I spent time chasing down an issue caused by a system library upgrade (new PhysFS behaves a bit differently in a corner case that matters to me), and more time on a report that seems to be an issue with how the user installed the program, rather than a bug in the program itself.
- Hopefully this weekend, the guidebot changes will go in. If they work, they will allow guidebot in cooperative games. This was requested quite a while back, but was rejected at the time because the proposed implementation appeared very likely to desynchronize.
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Playing with low quality textures / lighting? |
Posted by: cheater - 04-15-2019, 11:39 PM - Forum: General
- No Replies
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Hi, is it possible to tune DXX so that it has the same look as the original software renderer? By this I mean no resampled textures, and the same kind of lighting as the original renderer. Thanks.
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Multiplayer player ship visuals messed up |
Posted by: Ninjared - 04-12-2019, 08:50 PM - Forum: Bugs
- Replies (5)
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Problem 1: In multiplayer, the player's ship orientation does not match visually where they are actually aiming. The ship visuals jump around a bunch and it looks really weird.
Here's a recording of the client, holding down 2 keys: turn left, and shoot:
https://youtu.be/UYsXlmUEBcg
It does this for any direction you turn or rotate.
Problem 2: Sometimes the server's ship is invisible. This is especially problematic for anarchy games. I don't know why it is sometimes invisible and sometimes not. I haven't tested any variables.
This applies to both D1 and D2.
The last build I tried without these problems was 209, back in December. I stepped away from the game for 3 months, and noticed them on build 320. I haven't gone through history to find out when they started exactly, but it was some time between 209 and 320.
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Midi device selection |
Posted by: xlastovi - 04-03-2019, 08:02 PM - Forum: General
- No Replies
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Hello,
problem with MIDI music on Windows was essential for me, I could not use DXX-Rebirth. So I accepted the challenge and went to fix it. I wasted about 12 hours on the problem as I was unlucky and got confused with source code. I thought the music was played through SDL_mixer, which is false. Then I thought SDL_mixer is compiled from source and I compiled the software only to realize it is not.
In the end it is only one number, a single byte deciding which MIDI device to use.
In common/misc/hmp.cpp change MIDI_MAPPER to a MIDI device number. There are numbered from zero and 0 = Windows software synth.
For users, I have available a patched executable of 0.58.1.
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duplicate automap screenshots |
Posted by: gkizior - 04-02-2019, 04:43 AM - Forum: Bugs
- Replies (1)
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At ./d1x-rebirth_v0.58.1-src/main/automap.c, line 572, where PRINTSCREEN causes a screenshot, there needs to be a conditional to prevent duplicate screenshots.
At
case KEY_PRINT_SCREEN:
add
if (event->type == EVENT_KEY_COMMAND)
{
}
around the body of the code (before "return 1", that is).
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ifdef NDEUBG bug |
Posted by: gkizior - 04-02-2019, 04:18 AM - Forum: Bugs
- Replies (1)
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In ./d1x-rebirth_v0.58.1-src/main/render.c, 2 #ifdef's are mis-spelled.
line 1706 and line 2005.
They read #ifndef NDEUBG, but should read #ifndef NDEBUG.
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Cannot find my post |
Posted by: xlastovi - 03-24-2019, 08:56 PM - Forum: General
- Replies (2)
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Hello,
I replied to one thread about a week ago and my post disappeared?
Or is my memory so bad I wrote a reply and then did not send it...
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