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Slaughter Maps in Descent...
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Is it possible to lower t...
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[d2x-0.58] Bugged robot b...
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D1 Drillers drop shields ...
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[D1X-R v0.58.1 Mac El Cap...
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D2 Thief steals things he...
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  Slaughter Maps in Descent?
Posted by: Master O - 10-12-2017, 01:56 AM - Forum: General - Replies (7)

In Doom 2, there's a subgenre of custom maps where you face potentially thousands or more enemies at at time in one level.

https://www.youtube.com/watch?v=Y0D5L0qX...tC&index=6

Are there any Descent 1 and Descent 2 levels like that?  Is it even possible?


  OS support
Posted by: aqqman - 09-28-2017, 07:03 PM - Forum: Developers Corner - Replies (3)

Is it official that Dxx-rebirth is dropping support for XP?

I got feedback from one of the Rangers that Beta dxx-rebirth doesn't work on winXP any more.
We have a few pilots who still use winXP.
I tried it today on my XP machine and it is - nightly build from August doesn't work.
Initial BETA 1 (or 100) did work.

Error message says "The procedure entry point inet_ntop cold not be located in the dynamic link library WS2_32.dll"


  [d2x-0.58] Bugged robot briefing movie playback
Posted by: Descender1032 - 09-27-2017, 03:48 PM - Forum: Bugs - Replies (2)

I've noticed issues with robot movie playback in Rebirth recently. The robot briefings for example only show the text, but not the robot animations. Also, typical briefing music doesn't play through those (it does on the other hand play with the Vertigo briefing). I think all the files are fine, any idea what this could be?


  [D1X-R v0.58.1 Mac El Capitan] Audio cutting out
Posted by: gsilver - 09-20-2017, 07:01 PM - Forum: Bugs - Replies (3)

I'm using a macbook with bluetooth headphones. I'm finding that at some point, the sound and music cut out, replaced by occasional glitch noise. If I exit to the menus, the music comes back, but it will always stop once the track has played once. Sound effects will not come back at all until I exit and restart the game.

I'll try again with wired headphones.


  Is it possible to lower the volume of the pre-rendered cutscenes?
Posted by: lukeman3000 - 09-06-2017, 09:29 AM - Forum: General - Replies (9)

I find that the pre-rendered cutscenes are way too loud -- what options might I have to lower the volume of them?


  D1 Drillers drop shields sometimes on death
Posted by: MegaDescent - 08-12-2017, 06:48 PM - Forum: Bugs - Replies (3)

This bug appears to be present in both v0.58.1 and again in the latest 7/30/2017 build but didn't appear to be a problem in the v0.60.1 beta from 12/11/2016.

In short, D1 Drillers in D2X-Rebirth will drop shields sometimes when they are destroyed (and other times they will drop Vulcan Ammo sometimes if you don't already have max Vulcan rounds). Of course, some of the time they drop nothing at all too (which is correct). In Dos, with many trials, these D1 Drillers always drop either Vulcan Ammo (there's a chance of them dropping them only if you're not already full) or nothing. They never drop shields. In fact, no stock D1 or D2 robot that fires either Vulcan or Gauss is supposed to ever drop energy or shields.

You can try Level 17 of Lost Levels. The first robot generator (matcen) you'll find in this level makes Drillers quite often. Lost Levels is here: http://www.enspiar.com/dmdb/viewMission.php?id=554

You may want to go into DLE and remove the HAM file within the HOG (it contains custom weapons I do not use), but I don't think you have to. This issue occurs in other missions as well and whether or not you leave in the new weapons. My tests in Dos were also with this mission, on the exact same level, and in the exact same room, so I'm definitely comparing apples to apples here (i.e. the Driller in this mission isn't simply set to drop shields sometimes whereas it may not be in other missions).

As noted at the top, this interestingly doesn't appear to happen in the 12/11/2016 beta, yet it happened in v0.58.1 and does so again in the 7/30/2017 build.


  Flying through transparent lava hurts too much by 6x-9x factor
Posted by: MegaDescent - 08-06-2017, 11:36 PM - Forum: Bugs - Replies (13)

7/30/2017 nightly build

When flying through lava (either an illusion or a lava fall), I lose nearly 10% shields (on Hotshot). In Dos (i.e. retail), crossing such lava only deducts 1%-2% shields.

I don't know if the problem is related only to crossing lava, or if the hitbox in Rebirth is too big. Flying into solid lava (i.e. not a fall or illusion) seems to do damage that is more consistent with Dos, and splash damage from bullet explosions hitting lava also seems to be fairly consistent. Perhaps slightly more than Dos, but it isn't nearly as far off as flying through transparent lava.

You can test this simply by loading up Level 9 of Counterstrike! and going to the right. This is clearly a bug, and it makes it far more punishing to cross transparent lava.


  (Psbly not bug) Live Proximity Bombs/Smart Mines dropped on death (most recent build)
Posted by: MegaDescent - 08-05-2017, 02:37 AM - Forum: Bugs - Replies (2)

7/30/2017 nightly build

When in a Descent II custom level using D2X-Rebirth, if my ship is destroyed, it can actually spew out up to three active Proximity Bombs and/or Smart Mines (active as in it's like I had dropped them in the level).

This seems to only be happening to me so far in custom Descent II levels, not in Descent I and not in the official Descent II missions, but I have no way to prove it cannot occur in those cases.

In order to reproduce, simply select any custom Descent II mission you have (not First Strike, Counterstrike, or Vertigo) using D2X-Rebirth, use the honestbob cheat to fill up all your weapons, and then either commit suicide using a missile or allow a robot to destroy your ship.


  D2 Thief steals things he shouldn't be able to (most recent build)
Posted by: MegaDescent - 08-05-2017, 02:22 AM - Forum: Bugs - Replies (19)

7/30/2017 nightly build

In Descent II (D2X-Rebirth), the Thief is able to steal all of my primary weapons, including even decreasing my laser level by one unit at a time. In the original Descent II (Dos), among primary weapons, the Thief can ONLY steal your Vulcan and Gauss Cannons, or Quad Lasers. It can NOT alter your laser level or steal anything that is in the 3-5 weapon slots. (It can steal one bullet at a time for any secondary weapon.)

The ability to steal all forms of primary weapons makes this robot considerably more harsh and dangerous, and I strongly feel that, at the very least, there should be a toggle to disallow the Thief from touching your non-Vulcan/Gauss primaries, just as it behaves in Dos, if not outright reverse the entire D2X-Rebirth code back to one that doesn't allow a Thief to steal these additional primaries.

In order to reproduce, simply start any Descent II level that has a Thief in it (I will mention I was in a custom level in case that matters), use the honestbob cheat to fill your weaponry up, and allow the Thief to come and steal something. If it happens not to steal a primary in this case, just let it attack again.

It also seems like the Thief can steal at least three items at once. In Dos, the Thief cannot steal more than two items in a single attack, perhaps not even more than one.


  [D1X-R 0.60 BETA 1 Windows 10] Windows scaling breaks menus
Posted by: gsilver - 07-31-2017, 12:46 AM - Forum: Bugs - Replies (3)

I'm using a 4k TV with 225% scaling so that it's readable from a distance.
When I load up Dx1, the screen is ultra-zoomed-in, and nearly unusable.
I can get around the problem by either removing font scaling at the current resolution, or by selecting a resolution that does not have scaling enabled.

Also replicated in in 0.58.1